Spray Bottle - Product Visualization Project

This project focuses on CAD-style hard surface modeling, product lighting, and photorealistic material rendering.

I chose a spray bottle because it contains multiple parts that pushed me to handle more complex shapes and construction. I chose Plasticity for its speed and precision in creating clean hard surface forms. Since the model didn't require UV unwrapping or directional textures, no retopology was needed.

After finishing the model, I wanted to give it a life beyond a technical exercise, the asset was rendered in Blender using Cycles. The roomset elements such as the table, cabinets and walls were modeled by me, while the plants and sink were downloaded.


I tried to set up the light to keep the focus on the product and highlight its shape. Light linking was also used to control how each light affects specific object. Subsurface scattering was added to the orange plastic to make it more realistic translucent effect. Small water droplets were added to suggest condensation forming inside the bottle, helping to enhance realism.

Software Used

Plasticity

Substance 3D Painter

Blender

Photoshop

Illustrator

Final render with post-production

Technical renders

Clay and Lighting

Lighting Breakdown

Passes - Diffuse, Glossiness, and Z-Dept

Nattapong Riansiri - CGI Artist - Spray Bottle Product Visualization Project
Raw Render
Post-Production

Raw Render VS Post-Production

Reference Measurement

I measured the product with a tape measure to ensure accurate proportions

Modeling - Plasticity

CAD modeling optimized for rendering, no retopology required. Auto-UV used since there's no directional textures

Water droplets creation using Geometry Nodes

Roughness Variation